The first game engine I would like to discuss is the Frostbite Engine.The creators of this engine(DICE) developed the Battlefield games. The engine's large-scale environmental destruction with online vehicular game play brought new heights on PC utilizing Direct X 11.(http://sites.amd.com/us/game/games/Pages/frostbite-game-engine.aspx)
Here are a few features (recorded in 2008):
The shading system included high level states instead of low level platform-dependent states and it is more flexible for the user and the system. The terrain rendering system has a low view distance with a true horizon, low memory usage, multiples high-res heightfield textures, and easy destructions of buildings. ( http://www.moddb.com/engines/frostbite)
It has been reported earlier this year that the engine would be introducing Battlefield 1943. This is one of the company's first download only digital distributed titles. Battlefield 1943 is not a boxed product, but is currently available for the following systems: Xbox360, PS3, and PC.
(http://www.develop-online.net/news/31738/DICEs-new-download-only-Battlefield-will-cost-15)
Here is a list of a few other engines:
Id Tech- Rage
The Rage engine utilizes 60 fps target instead of 30 fps. This particular game is the first to feature Id's newest graphic engine, IdTech 5. (http://hothardware.com/Reviews/Rage-The-Tech-Behind-Id-Tech-5/)
Naughty Dog- Uncharted 3: Drake's Deception
The platform used for this game is the Playstation 3. Drake's Deception supports a stereoscopic 3D resolution. (http://us.playstation.com/games-and-media/games/uncharted-3-drakes-deception-ps3.html)