Friday, October 21, 2011

Machinarium





Okay so truthfully in the beginning I was puzzled at how to play this game, but nevertheless I was able to figure it out. I would like to just put this out there, I feel like there could have been more instructions given to the player so that (s)he would know exactly what the objective was for each level. I know that is a little book and hit bubble located at the top of the right screen corner, but who would have really known to click those??? Umm, yeah I did NOT until I say a video on how to play this game...... Anywho that is not the main purpose of this post so getting back on subject: THE ANALYSIS.

 Here goes:
For each level the player has to figure out how to build the objects that the robot character needs to move forward throughout the game.With  that being said this game is considered a puzzle/strategy game, but it has activities which requires the character to explore different areas so it is also somewhat an adventure game. The game is not set at a fast nor slow pace (how the player manuevers around the scene determines the speed). The background music seems to have a sci-fi feel to it. The sound effects for this game is pretty good, which includes water splashing (plopping), scurrying and sniffing as the rat looking thing moves around in the beginning, swinging noises from the rope and magnet, and squeeky (sometimes rusty) noises as appropriate for the metal objects. The characters mumble when they talk (almost like Oscar the grouch). The sound effect that I love the most is the metal hitting the ground as the robot falls off of the ladder (it was also the funniest part of the demo to me). Some of the ambient noises include water drops, chimes, and electric(static) noises. During the last scene the music becomes "darker" and more "mysterious", which gives the feeling that the player is in a dark/ gloomy place. In this particular scene the wheels from the cartridge are squeeky and the metal from the stick at the top makes a nice stretching noise as in enters each space. Well, that is all I have for now...

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